Task 04: Game Design Document
Objective:
- Come up with three unique game ideas
- Construct a Game Design Document for each idea
- Conduct relevant game research
Introduction:
Before diving into choosing the three games for research and inspiration, I revisited some of the games I’ve played since childhood. Being more inclined toward mobile gaming rather than PC games, I decided to analyze a few mobile games that left a lasting impression on me. These games shaped my gaming preferences and influenced my ideas for the upcoming project.
The requirement for this task is to develop a 2D platformer game. After revisiting these games, I narrowed my focus to three titles that not only inspired me creatively but also sparked excitement during various phases of my gaming journey.
The Three Chosen Games:
The games I selected for research and inspiration are:
- Mega Jump
- Osu!
- Super Mario
Below is my analysis and research on these three games, along with the rough ideas they inspired for my game development project:
https://drive.google.com/file/d/1WVi8448PWwzEc4kMTxm1QsMPMrLQGDXC/view?usp=sharingProcess
Thus begun the refining stage. I decided the primary idea i want to settle on is Idea 1 from my proposal,which is "Melody Quest" , a Musical Fantasy Game.
The world of Melodia has lost its life and color after the "Melody of the World" was stolen by a dark force called the Noise.
As Lyra, a young guardian, you must journey through magical lands, collecting scattered musical notes to restore harmony and defeat the creatures of Noise. Along the way, you'll face rhythm-based challenges and a final boss that seeks to silence the world forever.
Measurable:
Combo ChainsNote CollectionDamage TakenTime Taken1. Levels:
Tutorial Level:- Introduce the mechanics: Such as stepping on the right musical planes and avoiding wrong ones. Explain how each plane plays a note and the consequences of missing a plane.
- No enemies in this level, allowing the player to practice timing.
Level 1 - Chill Music:- Music Style: Slow, soothing tracks with minimal percussion. The music sets a relaxed pace, allowing players to focus on accuracy and rhythm.
- Challenges: Simple platforming elements with easy timing. It will ease the player into the mechanics, giving them time to learn the rhythm.
Level 2 - Lively Music:- Music Style: Upbeat, energetic music with a faster tempo. More variety in the rhythm and more planes to step on.
- Challenges: Introduction of enemies and more complex patterns in the plane arrangement. Planes may move or change positions, requiring faster reactions.
Level 3 - Fast-Paced Music & Boss Fight:
- Music Style: Intense, fast-paced music to test the player’s mastery of the mechanics.
- Boss Fight: A boss who hates music and tries to disrupt the melody by causing planes to disappear or speed up.
2. Chance [to Find]:
- Items that slow down the music
- Extra Health
3. Player Skills
- Focus and Accuracy
- Combo System
- Enemy Interaction
4. Art Style:
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