Week 5: Developing Gameplay Mechanics for Our Arcade-Style Sumo Battle Game
This week, we dove deeper into the gameplay mechanics of our game, focusing on building an engaging arcade-style experience with increasing challenges.
Game Overview
In this game, players take control of a character on a floating island, facing waves of enemies in a thrilling Sumo-style battle. The objective? Knock each wave of enemies off the platform before they do the same to you. To help in this fight for survival, players can collect various power-ups that give temporary advantages, adding a layer of strategy and excitement to each round.
Key Gameplay Mechanics
This unit is all about programming the core elements that make our game challenging and fun. Here’s a breakdown of what we’re working on:
Power-Ups for an Advantage
Power-ups play a significant role in helping players overcome increasingly difficult waves of enemies. This week, we learned how to program a power-up system, where players can gain temporary abilities—like extra strength or speed—that will give them a fighting edge against the tougher waves. Designing this system has been both challenging and rewarding, as it adds an essential dynamic to the gameplay.Increasingly Difficult Enemy Waves
To make the game progressively harder, we implemented a system to spawn waves of enemies that become stronger and more numerous with each level. This mechanic pushes players to constantly adapt, stay alert, and make the most of their power-ups to survive. Balancing the difficulty has been a crucial part of the process, ensuring that the game remains challenging but fair.
Comments
Post a Comment