Navigating Challenges: File Sizes of FBX and Animation Issue

 


 File Size Challenge:

The initial phase involved importing the Unity project using the conventional Unity way. However, the joy of creation soon gave way to the harsh reality of large file sizes. The project struggled under the weight of its own complexity, threatening to compromise performance and functionality.


Grouping Surfaces in Blender:

After realising the problem,i group all the surfaces of the metaverse(onlly surface that needed user to stand on it)into a file,so it can efficiently decrease the file size and also the time needed to upload the surface.The importing time really become better and also making sure the user can stand on it after this process.


Uploading Items Individually:

we also decided to upload all element individually without grouping it together.The decision to break down the project into manageable components ensured a seamless experience for users navigating the virtual space. This strategic move prevented metaverse crashes, allowing for a smoother exploration of the scene.Even though the process spent a whole lot of time but we still able to make it at the end.



Elevator Animation Troubleshooting:

Elevators, pivotal in enhancing the immersive experience, posed a unique challenge. Only one animation was functional, threatening to undermine the project's interactive elements. In a moment of creative innovation, the decision was made to replace one elevator with a bridge.We try to make the bridge related with the sky view area so we make it in blue color.

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