For the second version of wide view i still using the similar concept which is a building in the middle of the sea.But for this time i focus on only one hero items instead of the whole island buildings.I search for ideas by using AI generator like Midjourney.From that i get the idea of adding big rock below the building and act as a base.I also get the ideas of perspective from AI generator(it is like a 45 degree perspective drawing instead of drawing from front plane view.)
After sketching the whole thinks out,i still think that the space did not used great enough.So i added some tetris cube floating on the seas(cube that didnt land successfully on the island).A big board that show the next tetris cube also fit well in the space.Lastly i added a big tree and some firefly to bring the feeling of harmony and chillax to the artwork.Moss was also added to make the building more fit well with the natural.
This Tetris-themed dreamscape process challenged my understanding of how seemingly disparate elements could harmonize within a single composition.The integration of the digital board not only added a nod to the gaming world but also raised questions about the potential integration of technology within natural environments.
While doing this assignment,i learn how to max gradient color and play with opacity,layer by Adobe Photoshop. In conclusion, this assignment served as a stepping stone in my exploration of unconventional environmental design.
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