Prototype Submission Blog for "Echo"
As I gear up for the prototype submission of Echo, I’ve made significant progress on the game, although there’s still plenty to refine and expand. Here’s a breakdown of what’s currently in place and what’s planned for the future:
Main Character: Lyra
Progress:
Lyra, the protagonist, has basic animations for movement and jumping. However, the attacking animation and death animation still need improvement to make them more fluid and impactful.Next Steps:
Work on creating smoother animations for Lyra’s attacks and a visually compelling death sequence.
Enemies
Current State:
- One enemy is fully designed and integrated into the game prototype.
- The second enemy is still in the design phase and hasn’t been animated or added to the game yet.
Final Boss:
While the concept for the boss is done, the boss character and its animations still need to be implemented in the game.
User Interface (UI)
Progress:
The basic UI is functional, including:- Heart count (tracks health).
- Notes count (collectibles needed to pass a level).
- Enemy count (remaining enemies in the level).
Next Steps:
- Create a UI page for menus and transitions (to be tackled after completing the levels).
- Design the game logo.
Levels
Tutorial Level:
Fully designed and functional, serving as an introduction to the gameplay mechanics.
Level 1, 2, and Boss Level:
- Environments and landscapes are partially completed but require refinement.
- Some sections of the map are too small for Lyra to navigate smoothly and need resizing.
- Transitions between levels (e.g., doors) have not yet been implemented.
Collectibles
Notes:
Fully functional as the core collectibles. Players must collect all the notes to progress to the next level.Hearts:
Players can pick up hearts to regain health.Planned Additions:
- More variety in note designs to keep the visuals interesting.
Dialogue System
Current State:
Basic dialogues exist between Lyra and NPCs.Next Steps:
Expand the dialogues to include richer interactions that tie into the storyline and enhance the narrative.
Sound Effects & Music
Current State:
No sound effects or background music have been added yet.Planned Work:
- Add sound effects for player actions (jumping, attacking, collecting notes and hearts).
- Include background music for each level.
- Introduce ambient sounds to enrich the environment (e.g., wind in the mountains or echoes in the forest).
Art Assets
What’s Done:
- Environment background designs and floors are mostly completed.
- Minor tweaks are needed to improve navigation and fit character proportions.
What’s Pending:
- Second enemy design and animations.
- Boss character animations.
- More variety in note designs.
- Door designs for level transitions.
Key Challenges to Address
- Ensure the level transition works seamlessly, both visually and mechanically.
- Complete the design for the UI page and ensure the game logo reflects the theme.
- Implement Lyra’s attacking animations and ensure they interact correctly with enemies.
- Integrate sound effects and background music to bring the game to life.
Current Assets
In the blog, I’ll showcase:
- Lyra’s animations (movement, jump, and basic attack).
- The first enemy design.
- The environment backgrounds for all levels.
- UI elements, such as the heart and note counters.
This prototype marks an exciting step forward for Echo. While there’s still a lot to refine, the foundations are solid, and I’m looking forward to polishing every aspect of the game in the coming weeks.
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