Advanced Modeling & Animation : Reflection Post 1

 Reflection Post 1: Learning the Basics of Rigging in Blender

In the early stages of my animation project, I had to tackle the fundamental process of rigging, which was both a challenge and a rewarding learning experience. Rigging is the process of creating a skeleton for a 3D model so that it can be animated. This concept was new to me, and I had never worked on such detailed control systems for characters before. The first obstacle I faced was understanding the structure of the rig and how bones, joints, and constraints worked together.

I started by watching various Blender tutorials, which explained how to create a basic armature and assign it to my model. While the tutorials helped me get started, I found that the rig didn’t behave as expected. The character’s limbs were not moving naturally when I applied the rig, so I had to troubleshoot and adjust the bones' placement and weight painting to ensure the movement looked correct.

The process of assigning weights to the bones was one of the most complex parts. At first, I struggled with the idea of weight painting, as the model would deform in strange ways when I moved the bones. After experimenting with different techniques and watching additional tutorials, I learned to refine my weight painting, making the movement of the character much smoother and more realistic.

Ultimately, this experience with rigging taught me the importance of patience and understanding how control systems work in animation. By setting a solid foundation with the rigging process, I was able to animate the character with more flexibility and precision later on in the project.

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