Continuing Development This Week

  1. Second Enemy Design and Animation

    • I worked on designing the second enemy character, drawing inspiration from references I found on Pinterest.

    • After finalizing the design, I created animations for the second enemy, including idle, attack, and movement animations.

    • The enemy system used for the first enemy was successfully adapted and implemented for the second enemy.

  2. Level Transition Improvements

    • The transitions between levels were made smoother to enhance gameplay continuity and player experience.

  3. Notes Count Bar System

    • Each level now has a different number of notes required to fill the notes count bar and progress to the next level.

    • The bar dynamically updates based on the notes collected in the current level.

  4. Environment Redesign for Final Level

    • I redrew the final level's environment with a higher resolution to ensure better visual quality. Previously, I didn’t realize the impact of resolution on game quality, but now the visuals look much more polished and detailed.

Things Yet to Be Added

  1. Enhanced Enemy System

    • Implement varying attack damage for the second enemy to differentiate it from the first.

  2. Player Feedback Animation

    • Add an animation for the player to move backward slightly when hit by an enemy or taking damage.

  3. Sound and Background Music

    • Introduce sound effects for player actions, enemy attacks, item collection, and environment interactions.

    • Add background music for each level to create a more immersive atmosphere.

  4. Level Progression Conditions

    • Set specific conditions (like collecting all notes) to trigger the collider for transitioning to the next level.

  5. Power-Up Animations

    • Design and implement animations for power-ups that players can collect during gameplay.

  6. Boss Level Development

    • Finalize the boss character’s attack assets and create a comprehensive enemy system for the final battle.

  7. UI Pages

    • Develop and implement UI pages for starting the game and displaying the ending.

What’s Next?

The focus for the upcoming week will be:

  • Enhancing interactivity by adding sound effects and background music.

  • Completing the boss enemy system and its animations.

  • Working on UI design for a cohesive and user-friendly interface.

  • Refining player animations for improved feedback during combat and interactions.

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