๐️ Task 1: Trend Exploration & AR Concept Ideation
Module: MMD60204 – Experiential Design
Task Focus: Idea generation and early AR direction
In this part of the module, we were given Task 1, which focuses on exploring current experiential design trends and developing our own three AR experience ideas. The goal is to understand what’s happening in the field of immersive technology — and to use that inspiration to create something meaningful, fun, or useful.
1. ๐จ AR Portfolio (Final Chosen Idea)
Description:
Users scan a name card or QR code to launch an AR experience featuring three 3D avatars of “me” (artistic, sporty, professional). Each avatar leads to a themed environment with floating UI panels showcasing artworks, hobbies, or resume highlights.
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Input: Camera scan + user tap
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Output: 3D avatars, environment transitions, floating content
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Tech Dependency: Unity + Vuforia (Image Target, Ground Plane), animated 3D models, interactive UI
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Feasibility Tier: Tier 2 (Moderate complexity – manageable with current skills and tools)
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Why It Matters:
Helps create a personalized, interactive portfolio that goes beyond traditional resumes. Great for interviews, exhibitions, or branding.
2. ๐ AR Flag to Landmark Experience
Description:
When users scan a country flag, iconic landmarks or cultural elements from that country appear on top of the flag in 3D (e.g., Eiffel Tower for France, Tokyo Tower for Japan).
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Input: Image Target (flag)
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Output: 3D models of famous buildings or items
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Tech Dependency: Unity + Vuforia (Image Target), static 3D models
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Feasibility Tier: Tier 1 (Simple and straightforward)
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Why It Matters:
It can be used for education or tourism, helping users learn about the world in a more engaging, visual way.
3. ๐ AR Planet Explorer (Astronaut and Planets)
Description:
User plays as a tiny spaceship exploring different planets like Saturn or Neptune. As the ship gets close to a planet, educational pop-ups appear with facts or animations about each one.
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Input: Ground Plane placement or touch to navigate
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Output: Planet animations, movement, educational content
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Tech Dependency: Unity + Vuforia (Ground Plane or image marker), object animation, basic physics/movement
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Feasibility Tier: Tier 2–3 (Challenging depending on navigation control and content richness)
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Why It Matters:
Makes space education interactive and playful. Especially useful for younger users or science learning.
4. ๐ AR Newton’s Law Scene
Description:
When users scan a tree marker, an animation plays showing an apple falling on Newton’s head — explaining Newton's law of gravity in an interactive storytelling format.
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Input: Image Target (tree)
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Output: Animated sequence with Newton and falling apple, popup text
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Tech Dependency: Unity + Vuforia (Image Target), animation timeline
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Feasibility Tier: Tier 1–2 (Relatively simple if animations are prebuilt)
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Why It Matters:
Offers a fun, memorable way to teach science concepts. Great for schools or educational exhibits.


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